Augmented Reality (AR) is a booming technology that attracts more and more attention from researchers and designers. In the field of education, AR has been widely researched in laboratory settings and more recently various tests in real classrooms have been made.
By using AR technologies it is possible to combine real objects with virtual ones and to place suitable information into real surroundings.
Augmented Reality (AR) is a technology that offers a new educational approach in helping learners develop critical capacity and deeper understanding of the concepts underlying scientific investigation.
The main objective of Augmented Reality technology (ART) is to superimpose computer-generated information directly into a user’s sensory perception, rather than replacing it with a completely synthetic environment.
Augmented reality (AR) is being used more and more in mobile devices such as laptops, smart phones, and tablets to change how the real world and digital images, graphics intersect and interact. This technology helps a person to see more than others can see, to hear more than others can hear and perhaps even touch, smell and taste things that others cannot.
The pedagogical experts and teachers says that; learning technology is moving from teacher controlled learning to student orientated learning with context-related knowledge. Though currently, the cost is not affordable, as the technology improvise, the usability, availability and the prices of this AR technology will be soon available for everyday education purposes.
The year 2017 will be an exciting year for various eLearning development trends. The focus will be on providing automated, gamification-based, mobile-friendly, virtual reality and augmented reality eLearning solutions. These will in turn help in keeping users actively engaged and keen on learning.
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